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View Profile Jaleho

8 Movie Reviews

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Nice visuals, not much humor

Using 3d for flash cartoons is a good start, but you might try simply using those as a guide, then draw over the shapes -- might give the characters a little more life and not so stiff and bulky. The voices were good, but didn't really fit the characters. There wasn't much humor - the same joke (about animals preferring to draw humans) works, but needs to be presented better - timing, lines, emotion... a good start!

Sprite movies - feh

Maybe I'm not cool for liking sprite made movies, but what's the point? Moving someone lese's work around the screen with silly word balloons. This was long and confusing and just ended with no progress made. About the only good part was the "Macho Man" sequence with friday the 13th graphics.

YAWN

Stick figures fighting without a story is only cool to watch once. At least xiao xiao tries new things, has some direction things are going, closer views, etc.

And unfortunately, even the sticks fighting wasnt all that good.

Kinda missed the point

Ok, I take it this guy is a racist, but claims he isn't, and that's the joke, right? Maybe it's the accents or the poor audio quality, but a lot of it was hard to understand.

Also, if you're doing a "talking heads" movie, you need to move the camera around - shots from behind, closeups of faces or beer glasses... just staring at characters in one place gets boring fast.

First half better than second

This film starts out pretty funny, then kinda falls apart, ending in a totally non-climactic way (ok, guess i'll blow them up now).

Also, you gotta have voices. It would add so much to the potential for this movie.

Otherwise, try to balance the story so it's good overall.

Just when it starts to get interesting...

Oh yes, needs to be longer... make it more like a movie trailer and it would really soar. Character design and animation need cleaned up, but cinematically, it really looks like it's going somewhere... add some sound-effects - voices too, but at least some environmental sounds.

Put some more text in there (like between scenes) and you've got a trialer ready to go.

kospas responds:

I thought so too, but my problem is that I can't work with animations more then maybe a week. I also thought it stopped wehn it started to get interesting.

Thanks for the helpful review, Jaleho.

So what did you actually create?

Ok.. you took preexisting sprites from other games, stuck them on top of preexisting game backgrounds, had them run around, shoot eachother with annoying sound effects, talk with too many misspellings and not really accomplish much? I mean, it's like someone filming a kid playing with action figures and making a film about it. At least it's cute when a kid does that -- and if you were going to use sprites, at least present some decent story -- or give some character depth (who are these guys and why do we care who wins?)

Dark sweetness - but needs work

First, the audio: The voice if perfect, but it sounds "muted" (like you don't want to speak too loud and annoy the neighbors/family members). You don't need a recording studio, but speak up - it sounds more natural that way. Some sound effects would be nice, too (skateboard wheels, monkey screeches)

If the music was more childlike, it would go along with the feel of the piece - it stand out too much with all the instruments. Try to hit some notes and get a better pace, too. It might be funny to get some real kids to sing along, too.

Visually, it's a nice start - needs some clean-up.

Dark children's show parodies aren't terribly original, but hey, you can't go wrong with english accents and monkey references.

I've been doing a rather large amount of dreaming lately, Milo... all of which convinces me that the distinction between reality and our dreamworld is dangerously thin." - M. Binkley, Bloom County

Age 46, Male

Designer/Programmer

Olathe, KS

Joined on 3/1/04

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